Fashion & Beauty App

This project emerged from a strategic initiative by Globo, the largest media company in Latin America, to explore a potential expansion into the fashion and beauty space. The goal was to understand and validate user interest in a new fashion and beauty product before committing to launching it as a new business vertical.

Design

App

Entertainment & Media

Fashion

Project Snapshot

Year: 2020

Company: Globo.com (Brazil)

Duration: 3 months

Platform: Mobile app (mobile-first, responsive desktop)

Team & Role

This project was designed to be presented and validated by Globo’s board. A multidisciplinary squad was assembled, composed of professionals with prior experience across Globo’s entertainment products:

  • Commercial lead

  • 1 Content editor

  • 1 Marketing specialist

  • 1 Artistic production

  • 1 Digital strategy

  • 1 Product designer (Camilla Melo - Vora's Main Designer)

Camilla's Role:
She was responsible for the entire product structuring and materialisation, including UX, UI, prototyping, and presentation. Research and feature definition were conducted collaboratively with the squad.

Process Overview

The project followed a structured, discovery-driven approach: Market Analysis, Ideation & Strategy, Materialisation, Research & Validation.

Wireframing & Structure Mapping

Low-Fidelity Prototypes

We began with collaborative workshops involving both the squad and the board. Together, we sketched low-fidelity concepts to quickly generate ideas and discuss potential directions before moving into higher fidelity — where teams often become emotionally attached to visual outcomes.

This step allowed us to explore ideas freely and align early.


Medium & High-Fidelity Prototypes

Once the initial concepts were discussed and refined, we progressed to medium and high-fidelity prototypes, designing features and flows with greater confidence and clarity.


UI & Branding Strategy

To avoid bias during validation, the prototype was intentionally not associated with the Globo brand.

The app was designed with a neutral, sober visual identity, ensuring that user feedback reflected perceptions of the product itself — not preconceived opinions about Globo or other market players.


Final Prototype



Market Analysis

A comprehensive market study was conducted to understand competitors, patterns, and opportunities within the fashion and beauty ecosystem.

Scope of Analysis
  • 63 players analysed

  • 14 categories, including:

    • E-commerce

    • Subscriptions

    • Wellness

    • Courses

    • Influencers

    • Beauty for entertainment

  • 12 evaluation parameters, such as:

    • Number of users

    • Business model

    • Core features

    • Social media presence

    • Revenue streams

Total criteria analysed: 756

Key Insights

Purchase & Business Models
  • The fashion and shopping space supports niche opportunities and diverse business models

  • Strong potential for localised and premium offerings

  • TV-driven content continues to inspire desire and purchasing behaviour

Content

  • Escapism and entertainment attract strong engagement

  • Influencers increasingly act as products and sales channels

  • Content is becoming more decentralised and lifestyle-oriented

Services

  • Growth of “phygital” experiences supporting purchase decisions

  • Rise of content commerce

  • Increasing professionalisation for creators looking to monetise skills

Ideation & Strategy

Using insights from the market analysis, we conducted a Jobs To Be Done exercise to connect product ideas with real user needs.

Core Jobs To Be Done

Inspiration & Curation: discover trends and fashion inspiration and follow celebrity styles

Personalisation: discover products aligned with personal taste and cccess relevant, factual content

Good Deals: buy trusted products and understand what talents and influencers actually use

Tips & DIY: learn how to use products effectively and improve personal style and confidence

Community & Belonging: celebrate diversity and inclusion and connect with people, brands, and specialists

Care & Wellness: feel safe, welcomed, and confident and normalise differences and self-care

Influencing & Entrepreneurship: become a reference, monetise skills and content and sell or promote personal brands

Concept Design & Selection

Multiple concepts were designed and presented to the board. Together, we voted on the concepts with the strongest potential to advance into development.

(Three winning concept models were selected at the time.)

Business Canvas

Value Proposition

A fashion, beauty, and wellness ecosystem that creates experiences of discovery, inspiration, connection, learning, and entertainment.

Target Audience
  • Globo content viewers

  • Classes A, B, and C

  • Men and women aged 18–35

Business Model

Content drives product discovery. Products are embedded as tags that connect users back to related content.

Materialisation & Benchmarking

Once the product direction was defined, we confirmed that the solution should be a mobile-first app.

Benchmarking focused on:

Onboarding & personalisation

Content feed experience

Shopping & purchase flows

Research & Validation

The final phase aimed to validate user interest and first impressions. Findings were presented to the board to support the decision on whether to proceed with full development.

Focus Groups

  • Women only

  • 6 groups, 6 participants per group

  • Age ranges: 18–24 | 25–35 | 45+

  • Income levels: AB1 | B2C

Key Research Themes

  • Fashion and beauty consumption habits

  • Purchase behaviour

  • Influencer content exploration

  • Perceptions of algorithm-driven content

  • Expectations around the proposed product

Results & Insights

Associations:
Fashion, trends, creativity, wellbeing, self-knowledge, aesthetics, fitness, customisation.

Influencers & Talents Mentioned:
Camila Coelho, Boca Rosa, Renata Vasconcellos, Maju Coutinho, Fátima Bernardes, Bruna Marquezine, Paolla Oliveira, Rafa Kalimann.

Content Sources:
TV, Instagram, Pinterest, YouTube, soap operas, e-commerce platforms, WhatsApp.

Purchase Triggers:
Advertising, social media, email marketing, discounts, tutorials, belonging.

After Experiencing the Prototype

User Wishes

  • Higher self-esteem

  • Feeling better and more confident

  • Improved mental health

Desired Features

  • Access to specialists

  • Viewing products on different body types

  • Subscriber benefits

Concerns

  • Online purchasing trust

  • Return policies

  • Delivery times

  • Authenticity of influencer recommendations

  • Lack of representation for older demographics

Outcome

This research-driven prototype enabled Globo’s leadership to make an informed decision about entering the fashion and beauty space, grounded in real user insight, validated demand, and strategic clarity.